Dynamic game difficulty balancing

Results: 26



#Item
11345 Ludic Computing Lecture 12 Adaptive Games Simon Colton & Alison Pease Computational Creativity Group

345 Ludic Computing Lecture 12 Adaptive Games Simon Colton & Alison Pease Computational Creativity Group

Add to Reading List

Source URL: ccg.doc.gold.ac.uk

Language: English - Date: 2013-09-18 10:00:48
12Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Adaptive Behavior Models for Asymmetric Adversaries Randy Jensen, Jeremy Ludwig Stottler Henke Associates, Inc. San Mateo, CA

Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC[removed]Adaptive Behavior Models for Asymmetric Adversaries Randy Jensen, Jeremy Ludwig Stottler Henke Associates, Inc. San Mateo, CA

Add to Reading List

Source URL: www.stottlerhenke.com

Language: English - Date: 2008-10-27 18:17:53
13Microsoft Word - driving-assistance-36-cg.docx

Microsoft Word - driving-assistance-36-cg.docx

Add to Reading List

Source URL: hci.usask.ca

Language: English - Date: 2014-12-23 17:05:44
14Effects of Skill Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames

Effects of Skill Balancing for Physical Abilities on Player Performance, Experience and Self-Esteem in Exergames

Add to Reading List

Source URL: hci.usask.ca

Language: English - Date: 2014-01-14 04:55:05
15SIGCHI Conference Proceedings Format

SIGCHI Conference Proceedings Format

Add to Reading List

Source URL: exertiongameslab.org

Language: English - Date: 2015-03-02 23:37:58
16AI for Dynamic Difficulty Adjustment in Games Robin Hunicke, Vernell Chapman Northwestern University Computer Science Department 1890 Maple - Evanston, IL[removed]removed], [removed]

AI for Dynamic Difficulty Adjustment in Games Robin Hunicke, Vernell Chapman Northwestern University Computer Science Department 1890 Maple - Evanston, IL[removed]removed], [removed]

Add to Reading List

Source URL: www.cs.northwestern.edu

Language: English - Date: 2004-05-27 17:31:45
17Chapter 10  The experience-driven perspective (DRAFT) Noor Shaker, Julian Togelius and Georgios N. Yannakakis[removed]Nice to get to know you

Chapter 10 The experience-driven perspective (DRAFT) Noor Shaker, Julian Togelius and Georgios N. Yannakakis[removed]Nice to get to know you

Add to Reading List

Source URL: pcgbook.com

Language: English - Date: 2014-05-07 07:45:53
18An Inclusive Taxonomy of Player Modeling Adam M. Smith, Chris Lewis, Kenneth Hullett, Gillian Smith, Anne Sullivan Center for Games and Playable Media University of California, Santa Cruz {amsmith,cflewis,khullett,gsmith

An Inclusive Taxonomy of Player Modeling Adam M. Smith, Chris Lewis, Kenneth Hullett, Gillian Smith, Anne Sullivan Center for Games and Playable Media University of California, Santa Cruz {amsmith,cflewis,khullett,gsmith

Add to Reading List

Source URL: adamsmith.as

Language: English - Date: 2013-03-17 01:17:48
19Feature Analysis for Modeling Game Content Quality Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract— One promising avenue towards increasing player entertainment for individ

Feature Analysis for Modeling Game Content Quality Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Abstract— One promising avenue towards increasing player entertainment for individ

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
201  The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

1 The 2010 Mario AI Championship: Level Generation Track Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Ben Weber, Tomoyuki Shimizu, Tomonori Hashiyama, Nathan Sorenson, Philippe Pasquier, Peter Mawhorter, Glen T

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52